A video game set in Australia

vertic

vertic is a video game in active development, built around the everyday landscapes, architecture and natural light of Australia.

The setting

Australia is the foundation of the game

The world of vertic is grounded directly in Australian landscapes and everyday environments. Its places are meant to feel lived in, not borrowed as scenery.

The project focuses on authentic regional light, architecture and native geography rather than postcard clichés.

The game world

Built from real places

Three confirmed foundations shape how the world looks and feels.

Environment

Authentic landscapes

Regional terrain and everyday settings are modelled on how Australian places actually look and feel underfoot.

Flora

Native vegetation

Eucalyptus, scrub and grasses are placed to reflect regional growth rather than generic fantasy foliage.

Light

Natural daylight

Lighting follows the clear, hard-edged sun and believable shade of Australian days.

See the world in development

Explore environmental captures, architectural details and lighting studies from the vertic game world.